1,738 research outputs found

    Body Language Without a Body: Nonverbal Communication in Technology Mediated Settings

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    Humans are wired for face-to-face interaction because this was the only possible and available setting during the long evolutionary process that has led to Homo Sapiens. At the moment an increasingly significant fraction of our interactions take place in technology mediated settings, it is important to investigate how such a wiring - mainly corresponding to neural processes - reacts and adapts to them. This talk focuses in particular on how nonverbal communication - one of the main channels through which people convey socially and psychologically relevant information - plays a role in settings where natural nonverbal cues (facial expressions, vocalizations, gestures, etc.) are no longer available. Such an issue is important not only from a technological point of view (it can help to design interaction and communication technologies that better address human needs), but also from a societal one (it can help to understand major phenomena such as cyberbullyism and virality)

    Origin Gaps and the Eternal Sunshine of the Second-Order Pendulum

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    The rich experiences of an intentional, goal-oriented life emerge, in an unpredictable fashion, from the basic laws of physics. Here I argue that this unpredictability is no mirage: there are true gaps between life and non-life, mind and mindlessness, and even between functional societies and groups of Hobbesian individuals. These gaps, I suggest, emerge from the mathematics of self-reference, and the logical barriers to prediction that self-referring systems present. Still, a mathematical truth does not imply a physical one: the universe need not have made self-reference possible. It did, and the question then is how. In the second half of this essay, I show how a basic move in physics, known as renormalization, transforms the "forgetful" second-order equations of fundamental physics into a rich, self-referential world that makes possible the major transitions we care so much about. While the universe runs in assembly code, the coarse-grained version runs in LISP, and it is from that the world of aim and intention grows.Comment: FQXI Prize Essay 2017. 18 pages, including afterword on Ostrogradsky's Theorem and an exchange with John Bova, Dresden Craig, and Paul Livingsto

    Mothers of invention: an afterword

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    This paper offers a personal perspective on exchanges at the 2014 NIME panel entitled Gender, Education, Creativity in Digital Music and Sound Art, and also draws on discussion at the 2013 Oxford MusDig Gender Roundtable. Neither anachronistic institutional positions in a fast evolving cultural environment, nor opportunistic promotion of market-driven education programmes doomed to swift obsolescence, is likely to foster the diversity needed to sustain new creative energies in digital music and sound art. Class and race barriers are often indissociable from those that characterise gender discrimination, but this is not just a question of intersectionality. It also concerns thinking specifically about the gendered constructions of the objects and concepts we employ, and about the objectification of gender itself. This overview of a decidedly heterogeneous array of projects and initiatives endeavours to reflect our panel's emphasis on the imperative to uphold diversity and otherness

    Days of our lives: Family experiences of digital technology use

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    © 2018 Association for Computing Machinery. This paper describes findings from a workshop, with 11 parents of children under 12 years of age, that explored family experiences of digital technology use. We found that technology experiences within everyday family life are complicated and interlinked. We highlight four experiences that featured most prominently with our participants: apprehension, ambivalence, compromise and conflict. In addition, we discuss how family values govern these experiences and how families use digital technology. This work contributes to current understandings of how family values guide technology practices. These early findings suggest that deeper understandings of family values; how they are shared, negotiated and put into action, will help inform the design of future technologies that not only support families' practices and activities, but also their experiences and aspirations

    The art of being human : a project for general philosophy of science

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    Throughout the medieval and modern periods, in various sacred and secular guises, the unification of all forms of knowledge under the rubric of ‘science’ has been taken as the prerogative of humanity as a species. However, as our sense of species privilege has been called increasingly into question, so too has the very salience of ‘humanity’ and ‘science’ as general categories, let alone ones that might bear some essential relationship to each other. After showing how the ascendant Stanford School in the philosophy of science has contributed to this joint demystification of ‘humanity’ and ‘science’, I proceed on a more positive note to a conceptual framework for making sense of science as the art of being human. My understanding of ‘science’ is indebted to the red thread that runs from Christian theology through the Scientific Revolution and Enlightenment to the Humboldtian revival of the university as the site for the synthesis of knowledge as the culmination of self-development. Especially salient to this idea is science‘s epistemic capacity to manage modality (i.e. to determine the conditions under which possibilities can be actualised) and its political capacity to organize humanity into projects of universal concern. However, the challenge facing such an ideal in the twentyfirst century is that the predicate ‘human’ may be projected in three quite distinct ways, governed by what I call ‘ecological’, ‘biomedical’ and ‘cybernetic’ interests. Which one of these future humanities would claim today’s humans as proper ancestors and could these futures co-habit the same world thus become two important questions that general philosophy of science will need to address in the coming years

    Inclusive Masculinity and Facebook Photographs Among Early Emerging Adults at a British University

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    Central to debates about the construction of masculinity in sociology is the influence of culture and what constitutes acceptable displays of masculinity. This article adopts a novel approach in examining this question. It adopts a summative content analysis, combined with a semiotic analysis, of 1,100 Facebook photographs, in order to explore the underlying meanings within the photos and the performances of masculinity. Facebook photographs from 44, straight, White, male, early emerging adults attending the same university are used as a representation of an individual’s ideal self. These are then analyzed in order to determine the behaviors endorsed by peer culture. It was found that the sample overwhelmingly adopted inclusive behaviors (including homosocial tactility, dancing, and kissing each other), and inclusive masculinity theory was utilized to contextualize participants’ constructions of masculinity. Thus, this research shows that emerging adult males at this university construct their masculine identities away from previous orthodox archetypes. It is argued that the reducing importance of gendered behavior patterns may represent an adoption of what are perceived as wider cultural norms and act as a symbol of adulthood to these early emerging adults

    Media Research and Psychoanalysis: A Suggestion

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    This short commentary outlines psychoanalysis as a theory and method and its potential value to media research. Following Dahlgren (2013), it is suggested that psychoanalysis may enrich the field because it may offer a complex theory of the human subject, as well as methodological means of doing justice to the richness, ambivalence and contradictions of human experience. The psychoanalytic technique of free association and how it has been adapted in social research (Hollway and Jefferson 2000) is suggested as a means to open up subjective modes of expression and thinking – in researchers and research participants alike – that lie beyond rationality and conscious agency

    Heuristic Evaluation for Novice Programming Systems

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    The past few years has seen a proliferation of novice programming tools. The availability of a large number of systems has made it difficult for many users to choose among them. Even for education researchers, comparing the relative quality of these tools, or judging their respective suitability for a given context, is hard in many instances. For designers of such systems, assessing the respective quality of competing design decisions can be equally difficult. Heuristic evaluation provides a practical method of assessing the quality of alternatives in these situations and of identifying potential problems with existing systems for a given target group or context. Existing sets of heuristics, however, are not specific to the domain of novice programming and thus do not evaluate all aspects of interest to us in this specialised application domain. In this article, we propose a set of heuristics to be used in heuristic evaluations of novice programming systems. These heuristics have the potential to allow a useful assessment of the quality of a given system with lower cost than full formal user studies and greater precision than the use of existing sets of heuristics. The heuristics are described and discussed in detail. We present an evaluation of the effectiveness of the heuristics that suggests that the new set of heuristics provides additional useful information to designers not obtained with existing heuristics sets

    Zombies, time machines and brains: Science fiction made real in immersive theatres

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    Critical thought on immersive theatres is gathering in pace with many arguments centred on explorations of audience/performer interaction and the unique relationship these theatres create. Within this paper I look beyond these debates in order to consider the implications of immersive theatres within contemporary culture, with the aim of furthering the ways in which immersive theatres are presently being framed and discussed. Theatre and science fiction have shared a somewhat limited relationship compared to their burgeoning usage within other forms of entertainment. This paper focuses on how the conceits of science fiction are being staged within this theatrical setting. Primary focus is given to Punchdrunk's
 and darkness descended (2011) and The Crash of the Elysium (2011–2012). This is considered alongside The Republic of the Imagination's (TROTI) Cerebellium (2012–14), an original narrative created for the performance which has been subsequently developed over a three-year period to date. This discussion is presented and framed through my personal experience as both a performer in Cerebellium and (later) as audience member. The particular use of dystopian narratives and alternate worlds is given consideration, with reflection on the way these works destabilize and call into question the audience's sense of self either through their ability to survive or understand their sense of self. By making evident the spectrum of practice, I endeavour to delve further into identifying and de-mystifying immersive theatres and their differences to conventional theatre
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